/*
 *  rvSprite.h
 *  ReVerb
 *
 *  Created by Brandon Braley on 8/28/11.
 *  Copyright 2011 __MyCompanyName__. All rights reserved.
 *
 */

#ifndef		__RVSPRITE_H__
#define		__RVSPRITE_H__

#include "rvActor.h"
#include "rvCollision.h"

namespace ReVerb
{
	class rvSprite	:	public IActor
	{
	public:
								rvSprite();
		virtual					~rvSprite();

		virtual		void		Update( float dt );
		virtual		void		Render();
		virtual		bool		Clicked( const Vec2D& Point );

	protected:
		CollisionRect			m_CollisionRect;
	};
}

#endif		//__RVSPRITE_H__